From The Craftsman by Richard Sennett: Pope Sixtus V remade the Piazza del Popolo in Rome at the end of the sixteenth century by describing in conversation the buildings and public space he envisioned, a verbal instruction that left much room for the...
A selection of quotes from The Craftsman by Richard Sennett, chapter “The troubled craftsman, Weaked Motivation” pp 28-37 that I feel are relevant to today’s agile multi-disciplinary teams where roles are dissolved and recognitio...
Some painful truth for designers from game designer Eric Zimmerman on Mark Pesce’s podcast The Next Billion Seconds: Eric: I’ll just be flat out: For me, gamification is generally not a positive thing. Mark: Is that because it’s try...
Is game design a better example for explaining user experience than productivity applications and the role of designers? With games, a designer is concerned with the details, performance and responsiveness but a shiny game with no soul is worthless.
9:19 AM Strap yourselves in, I’m live-tweeting @feraldata and it could get wild 9:22 AM Where is technology, public policy, and humanity heading? The intersection and trajectory @feraldata is interested in 9:29 AM @feraldata talking about ethn...
From Work Rules! by Laszlo Bock Relying on data – indeed, expecting every conversation to be rooted in data – upends the traditional role of managers. It transforms them from being providers of intuition to facilitators in a search for tr...
From the opening chapter Uncertainty: Your Secret Weapon from Design a Better Business: New Tools, Skills, and Mindset for Strategy and Innovation (Wiley, 2016) Design is fundamentally about enhancing the way you look at the world. It’s a le...